3/2/2023 0 Comments Way of the samurai 4 guide pc![]() Recruiting certain characters for the dojo or to run the shop remain as well.Īfter each playthrough, players are given a “Samurai Rating” monitoring their decisions, and are awarded points that can be used to buy unlocks, including new outfits, accessories, the ability to change gender (though the game still treats the player as male), and other strange objects, including a wearable tutu, afro hairstyles, and the clothes and appearances of various generic NPCs. However, once a mission is completed to open a language school, the foreigners start to speak English, instead of “!!!?!?!?!”. For example, the first time through, players will be completely unable to communicate with foreign NPCs. Some plot events (and their consequences) can remain even after the game loops around. ![]() In fact, it takes the concept of persistence in an interesting direction. The game doesn’t list when or where specific events happen, but the in-game journal tracks previously visited scenes in a flowchart, making it easier to follow which events lead to which endings.Īveraging at about 3-5 hours per playthrough (assuming one goes for “proper” endings each time), Way of the Samurai 4 is clearly intended to enjoy over multiple replays. The events, which are marked on the map (allowing players to avoid them if they choose), range from full missions to short cutscenes, and most involve making one decision or another, the outcomes of which determine what events come next, leading to one of ten distinct endings. Players will go about making that mark mainly by encountering various events scattered about town over the course of their adventure. That puts the onus on the player to really make their mark on the world - or not. It may not have the vistas of Skyrim or the geographic distinctiveness of Liberty City, but Amihama feels like a real locale, one that can - and will - go on, whether one cares to act in it or not. Way of the Samurai succeeds where many other open-world games fail in that it manages to convey the feeling of a place that has a life of its own, rather than a static space that exists at the player’s leisure. A somewhat creepy sideplot involves adopting a foreign girl (who has a crush on the player) as a little sibling, but otherwise few characters truly endear. Few attempts are made to develop the various faction characters, and it becomes difficult to get attached to any particular side. That said, the plot itself lacks some of the personal touch that characterized earlier games. Over the course of five days in Amihama (it’s longer than it sounds), players are free to tool around Amihama, aligning themselves with one faction or another, doing odd jobs, simply sleep the week away, or even just turn around and leave town seconds after they arrive. The xenophobic Disciples of Prajna plan to expel the barbarians at sword-point. The shogunate magistrates are out to exploit the chaos for fun and profit. The British and their “Black Ships” are here to spread trade, guns, and English. The crisis this time is on the island of Amihama in the 19th century, as foreign powers arrive in Japan and crack its three-hundred-year isolation.Īnd with upheaval comes conflict. Each installment drops players into the toe-socks of a nameless wandering samurai making his way through some place embroiled in factional turmoil. These flaws, as well as a few new decisions that may divide even sympathetic fans, will once again doom Way of the Samurai to the niche of obscurity, the fourth time it will be distinguished - and subsequently dismissed - as a weird, quirky, love-it-or-hate-it Japanese game.įor the uninitiated, Way of the Samurai games, (this one included) are best described as structured, samurai-themed takes on the open-world genre. ![]() Unfortunately, the franchise’s monopoly on that style of play has made developer Acquire complacent, content to issue incremental updates rather than to work on fixing the series’ flaws. ![]() That said, like its predecessors, Way of the Samurai 4 offers an experience that is quite unlike almost anything else on the market, one unreplicated since the PS2 era except by other Way of the Samurai games. This shouldn’t surprise, as the whole franchise has rightly earned its reputation for being weird, quirky, and all manner of labels used to identify Japanese games.
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